Game design
I’ve always been tinkering with my own games
Lost in Translatopia
Mar – May 2024
Assignment
Demo for the course DH2650 Computer Game Design.
Team
Felix Broberg, Duosi Dai, Carolina Dexwik
In this role-playing language-learner, the player explores different regions where they speak different languages – and helps humans reconnect with each other.
As help they are accompanied by a small friendly shoggoth called Shogpadre. (The Lovecraftian monster that became a metaphor for LLMs.) Because sometimes the crazy ideas do make it through!
I was responsible for much of the coding, especially the dialogue and quest systems:


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(And the shoggoth of course.)
Permatotems
Jun 2024 – Ongoing
I’m currently working on a game blending totems with ideas from rewilding, Gaia theory, and permacomputing. Totems are animated by wilderness and provide different rewilding capabilities. The player’s goal is to support a flourishing ecosystem.


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After some months of ideation, I started sketching and made a quick working prototype. My challenge right now is to make the core gameplay loop balanced and engaging.


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Exploring adjacent design spaces really does facilitate additional inspiration.
Tangible
RGB color mixer, inspired by totemsToteometer
4D Labyrinth
Jun 2023
Another experiment is this higher-dimensional variant of the classic board game. Playing requires some thinking, and I’ve found it helps explain higher dimensions and gain intuition. I also prototyped a 6D variant, but it turned out far too complex for satisfying gameplay.


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Left: 4D; right: 6D
I’m currently evaluating if I want to turn it into a board game or videogame – with better path visualisation and real hypercube rotation; wouldn’t that be cool?